{"product_id":"approaches-to-videogame-discourse-lexis-interaction-textuality-paperback","title":"Approaches to Videogame Discourse: Lexis, Interaction, Textuality - Paperback","description":"\u003cp\u003eby \u003cb\u003eAstrid Ensslin\u003c\/b\u003e (Editor), \u003cb\u003eIsabel Balteiro\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe first significant collection of research in videogame linguistics, \u003ci\u003eApproaches to Videogame Discourse\u003c\/i\u003e features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eIn the first section, \"Lexicology, Localisation and Variation,\" chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. \"Player Interactions\" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, \"Beyond the 'Text',\" scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. \u003cp\u003e\u003c\/p\u003eWith implications for meaningful game design and communication theory, \u003ci\u003eApproaches to Videogame Discourse \u003c\/i\u003eexamines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAstrid Ensslin \u003c\/b\u003eis Professor in Digital Humanities and Game Studies at the University of Alberta, Canada.\u003cbr\u003e\u003cb\u003eIsabel Balteiro\u003c\/b\u003e is Senior Lecturer in English Linguistics at the University of Alicante, Spain.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 336\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.69 x 9 x 6 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 28, 2021\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51788558336288,"sku":"9781501375446","price":80.91,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/2b641b3a8a219b65dfb7f4861dcac2ab.webp?v=1780654542","url":"https:\/\/ebocreations.com\/products\/approaches-to-videogame-discourse-lexis-interaction-textuality-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}