{"product_id":"creating-augmented-and-virtual-realities-theory-and-practice-for-next-generation-spatial-computing-paperback","title":"Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing - Paperback","description":"\u003cp\u003eby \u003cb\u003eErin Pangilinan\u003c\/b\u003e (Author), \u003cb\u003eSteve Lukas\u003c\/b\u003e (Author), \u003cb\u003eVasanth Mohan\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDespite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. \u003c\/p\u003e\u003cp\u003e Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. \u003c\/p\u003e\u003cp\u003e In three parts, this book covers: \u003c\/p\u003e\u003cul\u003e \u003cli\u003e\n\u003cb\u003eArt and design: \u003c\/b\u003e Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art \u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTechnical development: \u003c\/b\u003e Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays \u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eUse cases: \u003c\/b\u003e Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications \u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e \u003cbr\u003e \u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eErin Pangilinan is lead co-editor of Creating Augmented and Virtual Realities. She works as a computational designer and software engineer hybrid and startup consultant. She was selected as a 2017 Diversity Fellow at the University of San Francisco's Data Institute Deep Learning Program.\u003c\/p\u003e\u003cp\u003eSteve Lukas has been exploring the landscape of spatial computing in various roles from software design to venture capital \u0026amp; development relations with companies such as Qualcomm Ventures and Magic Leap. As a co-founder of Across Realities, he focused on advancing the XR industry by enabling shared digital realities spanning all platforms.\u003c\/p\u003e\u003cp\u003eVasanth Mohan, Founder, FusedVR, VR Developer Nanodegree Course Developer\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 370\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9.1 x 7 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 14, 2019\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51760664576288,"sku":"9781492044192","price":55.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/2d2fa5b5309a2e1329a838770279cd97.webp?v=1780186206","url":"https:\/\/ebocreations.com\/products\/creating-augmented-and-virtual-realities-theory-and-practice-for-next-generation-spatial-computing-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}