{"product_id":"game-audio-programming-5-principles-and-practices-paperback","title":"Game Audio Programming 5: Principles and Practices - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eGuy Somberg\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWelcome to the fifth volume of \u003cb\u003e\u003ci\u003eGame Audio Programming: Principles and Practices\u003c\/i\u003e\u003c\/b\u003e - the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.\u003c\/p\u003e\u003cp\u003eGame audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.\u003c\/p\u003e\u003cp\u003eThis collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you're just the lucky soul who gets to do the work, this book is for you!\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGuy Somberg\u003c\/b\u003e has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like \u003ci\u003eHellgate: London\u003c\/i\u003e, \u003ci\u003eBioshock 2\u003c\/i\u003e, \u003ci\u003eThe Sims 4\u003c\/i\u003e, and \u003ci\u003eTorchlight 3\u003c\/i\u003e, as well as smaller titles like \u003ci\u003eMinion Master\u003c\/i\u003e, \u003ci\u003eTales from the Borderlands\u003c\/i\u003e, and \u003ci\u003eGame of Thrones\u003c\/i\u003e. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 346\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.76 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 18, 2025\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51897385255200,"sku":"9781032852850","price":115.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/kID4W6e6mG9781032852850.webp?v=1782082047","url":"https:\/\/ebocreations.com\/products\/game-audio-programming-5-principles-and-practices-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}