{"product_id":"game-history-and-the-local-hardcover","title":"Game History and the Local - Hardcover","description":"\u003cp\u003eby \u003cb\u003eMelanie Swalwell\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history.\u003c\/p\u003eChapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eThis book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history.\u003cbr\u003eChapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.\u003cbr\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eMelanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of \u003ci\u003eHomebrew Gaming and the Beginnings of Vernacular Digitality\u003c\/i\u003e (2021), and co-editor of \u003ci\u003eFans and Videogames: Histories, Fandom, Archives\u003c\/i\u003e (2017) and \u003ci\u003eThe Pleasures of Computer Gaming \u003c\/i\u003e(2008). \u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 240\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.63 x 8.27 x 5.83 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 25, 2021\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51786976100640,"sku":"9783030664213","price":178.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/665490202ba657756febffee9200e5dc.webp?v=1780642668","url":"https:\/\/ebocreations.com\/products\/game-history-and-the-local-hardcover","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}