Gamification of Total Quality Management - Hardcover

Gamification of Total Quality Management - Hardcover

$69.50


by Petter Ogland (Author)

Gamification is a type of mechanism design that has become increasingly popular in recent years. It is a design theory that aims at making the social environment more explicitly game-like, in order to motivate people in the same way as they are motivated by recreational games. The theory in this book builds on ideas on how games like Monopoly, Pac-Man and Minecraft can be useful for understanding behaviour at the strategical, tactical and operational levels of the organisation, and it argues that TQM can be implemented when using these three game models in the context of a strategy known as the bootstrap algorithm.

Number of Pages: 258
Dimensions: 0.75 x 9 x 6 IN
Publication Date: July 31, 2022
Shop Pay Continue Shopping

Estimated delivery: June 21 - June 24, 2026

Secure Checkout

Free Returns

Proudly USA Based

Accepted Payment Methods

American Express
Apple Pay
Diners Club
Discover
Google Pay
Mastercard
PayPal
Shop Pay
Visa