{"product_id":"how-and-why-we-make-games-the-creative-confusion-paperback","title":"How and Why We Make Games: The Creative Confusion - Paperback","description":"\u003cp\u003eby \u003cb\u003eMarta Fijak\u003c\/b\u003e (Author), \u003cb\u003eArtur Ganszyniec\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.\u003c\/p\u003e\u003cp\u003eThe book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack\u003cb\u003e. \u003c\/b\u003eThere are also graphs, system rhetorics discussions, and the market reality--stakeholders, return on investments, and the gaming bubble bursting.\u003c\/p\u003e\u003cp\u003eThis book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMarta Fijak\u003c\/b\u003e - making games since 2013. With a master's in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with 2 million players, to F2P with 10 million players. Has been a gameplay programmer, system and technical designer, and eventually a lead designer and a creative director. Recently, and not under NDA, she worked (a lot) on \u003ci\u003eFrostpunk\u003c\/i\u003e and (a little) on \u003ci\u003eRimworld\u003c\/i\u003e. Teaches game design at the Warsaw Film School, consults on games, and just in general, can not shut up about them.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eArtur Ganszyniec\u003c\/b\u003e - making games since 2006. Data analyst by education, storyteller by choice, designer by trade, autistic by birth. Worked on AAA games, overseeing the story for the first two \u003ci\u003eThe Witcher\u003c\/i\u003e games, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 136\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.32 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e August 01, 2024\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51752296087840,"sku":"9781032343327","price":80.98,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/d97d7fd576a9c0bb93448acca90edd30.webp?v=1779992262","url":"https:\/\/ebocreations.com\/products\/how-and-why-we-make-games-the-creative-confusion-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}