{"product_id":"how-games-move-us-emotion-by-design-paperback","title":"How Games Move Us: Emotion by Design - Paperback","description":"\u003cp\u003eby \u003cb\u003eKatherine Isbister\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAn engaging examination of how video game design can create strong, positive emotional experiences for players--with examples from popular, indie, and art games.\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eThis is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In \u003ci\u003eHow Games Move Us\u003c\/i\u003e, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience. \u003cp\u003e\u003c\/p\u003eIsbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's \u003ci\u003eLittle Big Planet\u003c\/i\u003e to the much-praised indie game \u003ci\u003eJourney\u003c\/i\u003e to art games like Brenda Romero's\u003ci\u003e Train\u003c\/i\u003e. \u003cp\u003e\u003c\/p\u003eIsbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 186\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 8 x 5.4 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 27, 2017\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51754096099616,"sku":"9780262534451","price":21.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/e49727a846991ef13ae6233e4768d24b.webp?v=1780033323","url":"https:\/\/ebocreations.com\/products\/how-games-move-us-emotion-by-design-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}