{"product_id":"iterate-ten-lessons-in-design-and-failure-paperback","title":"Iterate: Ten Lessons in Design and Failure - Paperback","description":"\u003cp\u003eby \u003cb\u003eJohn Sharp\u003c\/b\u003e (Author), \u003cb\u003eColleen Macklin\u003c\/b\u003e (Author), \u003cb\u003eSteven Davis\u003c\/b\u003e (Illustrator)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eHow to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eFailure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: \u003ci\u003eiteration, \u003c\/i\u003e the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure--often hidden, covered up, a source of embarrassment--is the secret ingredient of iterative creative process. In \u003ci\u003eIterate\u003c\/i\u003e, they explain how to fail better. \u003cp\u003e\u003c\/p\u003eAfter laying out the four components of creative practice--intention, outcome, process, and evaluation--Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how \u003ci\u003eRadiolab\u003c\/i\u003e cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (\"let's add propellers!\"). All, in their various ways, use iteration to transform failure into creative outcomes. With \u003ci\u003eIterate\u003c\/i\u003e, Sharp and Macklin offer useful lessons for anyone interested in the creative process. \u003cp\u003e\u003c\/p\u003eCase Studies: \u003cbr\u003eAllison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, \u003ci\u003eRadiolab\u003c\/i\u003e cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eJohn Sharp is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School. He is the author of \u003ci\u003eWorks of Game: On the Aesthetics of Games and Art\u003c\/i\u003e (MIT Press) and coauthor (with Colleen Macklin) of \u003ci\u003eGames, Design, and Play: A Detailed Approach to Iterative Game Design\u003c\/i\u003e and (with David Thomas) \u003ci\u003eFun, Taste, \u0026amp; Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful \u003c\/i\u003e(MIT Press). Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eColleen Macklin is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School and coauthor (with John Sharp) of \u003ci\u003eGames, Design, and Play: A Detailed Approach to Iterative Game Design\u003c\/i\u003e. Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons.\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 320\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9 x 6 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 09, 2024\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51752163148064,"sku":"9780262551809","price":54.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/822d92d36d054e2041a75e09363e2cc1.webp?v=1779988948","url":"https:\/\/ebocreations.com\/products\/iterate-ten-lessons-in-design-and-failure-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}