{"product_id":"the-essential-guide-to-creating-multiplayer-games-with-godot-4-0-harness-the-power-of-godot-engines-gdscript-network-api-to-connect-players-in-multi-paperback","title":"The Essential Guide to Creating Multiplayer Games with Godot 4.0: Harness the power of Godot Engine's GDScript network API to connect players in multi - Paperback","description":"\u003cp\u003eby \u003cb\u003eHenrique Campos\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLevel up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in color\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eEnsure player synchronization and coexistence in a game world\u003c\/li\u003e\n\u003cli\u003eMitigate latency in your multiplayer games to design a seamless shared experience\u003c\/li\u003e\n\u003cli\u003eOptimize and debug your games using profilers and monitors to visualize performance\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eThe Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.\u003c\/p\u003e\u003cp\u003eThroughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you'll go from making your first network handshake to optimizing online gameplay. You'll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.\u003c\/p\u003e\u003cp\u003eThis book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you'll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eUnderstand the fundamentals of networking and remote data exchange between computers\u003c\/li\u003e\n\u003cli\u003eUse the Godot game engine's built-in API to set up a network for players\u003c\/li\u003e\n\u003cli\u003eMaster remote procedure calls and learn how to make function calls on objects remotely\u003c\/li\u003e\n\u003cli\u003eEnhance your GDScript proficiency to get the most out of this powerful language\u003c\/li\u003e\n\u003cli\u003eExplore industry-standard solutions for common online multiplayer challenges\u003c\/li\u003e\n\u003cli\u003eImprove your networking skills and discover how to turn single-player games into multiplayer experiences\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eIf you're involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You'll also find this book useful if you're a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eSetting up a server for multiplayer game\u003c\/li\u003e\n\u003cli\u003eSending and receiving data\u003c\/li\u003e\n\u003cli\u003eMaking a lobby to gather players together\u003c\/li\u003e\n\u003cli\u003eCreating an online chat\u003c\/li\u003e\n\u003cli\u003eMaking an online quiz game\u003c\/li\u003e\n\u003cli\u003eBuilding an online checkers game\u003c\/li\u003e\n\u003cli\u003eDeveloping an online Pong\u003c\/li\u003e\n\u003cli\u003eDesigning an online co-op platformer\u003c\/li\u003e\n\u003cli\u003eCreating a top-down adventure game\u003c\/li\u003e\n\u003cli\u003eDebugging and profiling the network\u003c\/li\u003e\n\u003cli\u003eOptimizing data requests\u003c\/li\u003e\n\u003cli\u003eImplementing prediction and interpolation\u003c\/li\u003e\n\u003cli\u003eCaching data to decrease bandwidth\u003c\/li\u003e\n\u003c\/ol\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 326\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.68 x 9.25 x 7.5 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 22, 2023\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51750182289696,"sku":"9781803232614","price":74.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/3480d3b5fcead93cbe739ffccf546128.webp?v=1779945326","url":"https:\/\/ebocreations.com\/products\/the-essential-guide-to-creating-multiplayer-games-with-godot-4-0-harness-the-power-of-godot-engines-gdscript-network-api-to-connect-players-in-multi-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}