{"product_id":"the-world-of-scary-video-games-a-study-in-videoludic-horror-paperback","title":"The World of Scary Video Games: A Study in Videoludic Horror - Paperback","description":"\u003cp\u003eby \u003cb\u003eBernard Perron\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eAs for film and literature, the horror genre has been very popular in the video game. \u003ci\u003eThe World of Scary Video Games\u003c\/i\u003e provides a comprehensive overview of the videoludic horror, dealing with the games labelled as \"survival horror\" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since \u003ci\u003eHaunted House\u003c\/i\u003e (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from \u003ci\u003eHaunted House (\u003c\/i\u003e1981) to \u003ci\u003eAlone in the Dark\u003c\/i\u003e (1992- ), \u003ci\u003eResident Evil \u003c\/i\u003e(1996-present), \u003ci\u003eSilent Hill\u003c\/i\u003e (1999-present), \u003ci\u003e Fatal Frame\u003c\/i\u003e (2001-present), \u003ci\u003e Dead Space\u003c\/i\u003e (2008-2013), \u003ci\u003e Amnesia: the Dark Descent\u003c\/i\u003e (2010), and \u003ci\u003eThe Evil Within \u003c\/i\u003e(2014). Accessibly written, \u003ci\u003eThe World of Scary Video Games \u003c\/i\u003ehelps the reader to trace the history of an important genre of the video game.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eBernard Perron\u003c\/b\u003e is Full Professor of Cinema at the University of Montreal, Canada. He has coedited \u003ci\u003eThe Video Game Theory Reader 1\u003c\/i\u003e (2003), \u003ci\u003eThe Video Game Theory Reader 2 \u003c\/i\u003e(2008), \u003ci\u003eThe Routledge Companion to Video Games Studies \u003c\/i\u003e(2014), as well as\u003ci\u003e Figures de violence \u003c\/i\u003e(2012), \u003ci\u003eThe Archives: Post-Cinema and Video Game Between Memory and the Image of the Present\u003c\/i\u003e (2014) and \u003ci\u003eZ pour Zombies\u003c\/i\u003e (2015). He has edited\u003ci\u003e Horror Video Games: Essays on the Fusion of Fear and Play \u003c\/i\u003e(2009). He has also written \u003ci\u003eSilent Hill: The Terror Engine\u003c\/i\u003e (2012) in The Landmark Video Games book series he is co-editing. His research and writings concentrate on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema. More information can be found at his research team website: (soon to be changed to LUDOV, Laboratoire universitaire de documentation et d'observation vid駮ludiques\/Video Vames Observation and Documentation University Lab).\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 488\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.1 x 8.4 x 5.5 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 31, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51781311824160,"sku":"9781501316197","price":93.51,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/47ac34ca36794eb854790e48d9ddcab7.webp?v=1780547435","url":"https:\/\/ebocreations.com\/products\/the-world-of-scary-video-games-a-study-in-videoludic-horror-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}