{"product_id":"video-game-influences-on-aggression-cognition-and-attention-paperback","title":"Video Game Influences on Aggression, Cognition, and Attention - Paperback","description":"\u003cp\u003eby \u003cb\u003eChristopher J. Ferguson\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. \u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e Key questions addressed include: \u003cp\u003e\u003c\/p\u003e \u003cp\u003e- Do violent video games promote violence?\u003c\/p\u003e \u003cp\u003e- Does video game addiction exist?\u003c\/p\u003e \u003cp\u003e- Should parents limit children's use of interactive media?\u003c\/p\u003e \u003cp\u003e- Do action video games promote visual attention?\u003c\/p\u003e \u003cp\u003e- Does sexist content in video games promote misogyny in real life? \u003c\/p\u003e \u003cp\u003e- Can video games slow the progress of dementia?\u003c\/p\u003e \u003cp\u003e- Are video games socially isolating?\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cem\u003eVideo Game Influences on Aggression, Cognition, and Attention\u003c\/em\u003e is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology\/criminal justice, child and school psychology, sociology, media law, and other related disciplines.\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eThis book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions.\u003c\/p\u003e\u003cp\u003e \u003c\/p\u003e\u003cp\u003eKey questions addressed include: \u003c\/p\u003e- Do violent video games promote violence?\u003cp\u003e\u003c\/p\u003e\u003cp\u003e- Does video game addiction exist?\u003c\/p\u003e\u003cp\u003e- Should parents limit children's use of interactive media?\u003c\/p\u003e\u003cp\u003e- Do action video games promote visual attention?\u003c\/p\u003e\u003cp\u003e- Does sexist content in video games promote misogyny in real life?\u003c\/p\u003e\u003cp\u003e- Can video games slow the progress of dementia?\u003c\/p\u003e\u003cp\u003e- Are video games socially isolating?\u003c\/p\u003e\u003cbr\u003e\u003cp\u003e\u003c\/p\u003e\u003cem\u003eVideo Game Influences on Aggression, Cognition, and Attention\u003c\/em\u003e is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology\/criminal justice, child and school psychology, sociology, media law, and other related disciplines.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChristopher J. Ferguson, Ph.D., \u003c\/b\u003e is a professor of psychology at Stetson University in Deland, FL. He has published dozens of articles related to video game influences on behaviors, including video game violence, addiction issues, and representation of female characters in games. He is a fellow of the American Psychological Association and received an Early Career Scientist Award from the Media Psychology and Technology Division of the APA. He also publishes fiction, including a novel, \u003ci\u003eSuicide Kings\u003c\/i\u003e and short stories that are available at his website ChristopherJFerguson.com.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 203\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.46 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 21, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":51794668618016,"sku":"9783030070441","price":178.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0974\/9764\/5344\/files\/31fbdf6207d87e1d55ec9f0ad51d4fdf.webp?v=1780730605","url":"https:\/\/ebocreations.com\/products\/video-game-influences-on-aggression-cognition-and-attention-paperback","provider":"The E-Book Oasis LLC","version":"1.0","type":"link"}